![]() ![]() File/Directory wrappers replaced by FileAccess/DirAccess And there's more work pending to improve the underlying core components to make things more performant and easier to integrate in various parts of the editor and plugins. It's been in the pipeline for a long time and went through multiple iterations until we finally merged the current one. This is all thanks to Will Nations ( willnationsdev) whom we can't thank enough for his dedication and perseverance with this feature. the Quick Load menu, for which we need to solve performance issues with the parsing of global classes. There's still more work needed to integrate this properly in e.g. You can now export your custom resources (named with class_name) using var some_res: M圜ustomRes, and the Inspector will let you create and load instances of that resource type easily. Most notably a much improved support for exporting user-defined custom resources ( GH-62411), which used to be our #1 most requested feature! This beta 2 is not only bugfixes though! There were a few very important features that we didn't manage to review in time for beta 1, and which have now been implemented in beta 2. Check out devmar's amazing devlogs and tutorials on YouTube! Major changes The illustration picture for this article is a screenshot of devmar's game Penitent, which is being developed with Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged, many of which fixed bugs reported by beta testers. The reception of beta 1 was surprisingly good – we're happy to see the community tinker with the beta, report bugs and provide feedback on the new features. We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0.īut the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. ![]()
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March 2023
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